| LCS MODとうこう 投稿者:LCS MOD好き 投稿日:2008/12/07(Sun) 19:16 No.215 | |
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 | 関係ないですが暇なのでストレス発散によさげなMODを とうこうさせていただきます(LCSです) GGVにもありましたがVCSなのであえてこちらにしてしまいました あ、VCSにもはまっていますよw #cheat DOKAN moveto(795.45,207.56,3.16); object(0x021C,0,0,308); move(0.07,-5.02,0.00); object(0x021C,0,0,215); move(-2.84,1.81,0.00); object(0x021C,0,0,253); move(0.48,8.73,0.00); object(0x021C,0,0,1); move(4.79,-3.76,0.00); object(0x021C,0,0,76); move(0.32,-5.16,0.00); object(0x021C,0,0,261); move(5.23,-0.43,0.00); object(0x021C,0,0,92); move(-8.21,7.95,0.00); object(0x021C,0,0,30); move(8.64,-4.11,0.00); object(0x021C,0,0,277); move(-2.10,-2.38,0.00); object(0x021C,0,0,266); move(-9.14,6.78,0.00); object(0x021C,0,0,116); move(1.50,-1.71,0.00); object(0x021C,0,0,127); move(0.14,-4.03,0.00); object(0x021C,0,0,144); move(5.43,-3.78,0.00); object(0x021C,0,0,8); move(-1.05,3.16,0.00); object(0x021C,0,0,4); move(0.77,4.14,0.10); object(0x021C,0,0,173); move(-0.37,3.10,-0.20); object(0x021C,0,0,173); move(3.02,0.12,-0.10); object(0x021C,0,0,120); move(-7.02,4.49,0.00); object(0x021C,0,0,356); move(6.39,-17.45,0.00); object(0x021C,0,0,292); move(1.35,3.03,0.00); object(0x021C,0,0,334); move(-4.33,-2.88,0.00); object(0x021C,0,0,311); move(1.08,-2.14,0.00); object(0x021C,0,0,80); move(-5.25,10.43,0.00); object(0x021C,0,0,71); move(8.96,-5.44,0.00); object(0x021C,0,0,16); move(1.80,5.87,0.00); object(0x021C,0,0,337); move(-3.38,-7.18,0.00); object(0x021C,0,0,244); move(-4.06,11.05,0.00); object(0x021C,0,0,196); move(-1.25,3.67,0.00); object(0x021C,0,0,195); move(9.52,-2.70,0.00); object(0x021C,0,0,228); move(-1.35,-2.67,0.00); object(0x021C,0,0,265); move(-8.50,-8.48,0.00); object(0x021C,0,0,9); move(3.92,9.45,0.00); object(0x021C,0,0,189); move(1.31,-0.65,0.00); object(0x021C,0,0,183); move(-2.90,3.70,0.00); object(0x021C,0,0,247); move(6.10,-2.67,0.00); object(0x021C,0,0,191); move(-1.64,0.24,0.00); object(0x021C,0,0,200); move(-3.50,1.68,0.00); object(0x021C,0,0,248); move(5.96,-1.73,0.00); object(0x021C,0,0,256); move(-5.25,1.79,0.00); object(0x021C,0,0,227); move(1.81,-2.34,0.00); object(0x021C,0,0,191); move(0.00,0.00,0.00); object(0x021C,0,0,191); move(0.00,0.00,0.00); object(0x021C,0,0,191); move(-2.53,-0.26,0.00); object(0x021C,0,0,220); move(2.01,-7.01,0.00); object(0x021C,0,0,190); move(-4.29,4.55,0.00); object(0x021C,0,0,270); move(0.38,1.92,0.00); object(0x021C,0,0,293); move(-0.54,-2.27,0.00); object(0x021C,0,0,265); move(1.37,-5.83,0.00); object(0x021C,0,0,208); move(4.06,-0.32,0.00); object(0x021C,0,0,160); move(-6.57,5.93,0.00); object(0x021C,0,0,284); move(2.75,3.30,0.00); object(0x021C,0,0,335); move(0.58,0.23,0.00); object(0x021C,0,0,342); move(-0.53,1.46,0.00); object(0x021C,0,0,342); move(1.36,-9.77,0.00); object(0x021C,0,0,181); move(-1.40,0.11,0.00); object(0x021C,0,0,197); move(-2.16,0.04,0.00); object(0x021C,0,0,221); move(6.18,3.18,0.00); object(0x021C,0,0,105); move(-6.42,6.00,0.00); object(0x021C,0,0,342); move(4.18,-0.47,0.00); object(0x021C,0,0,31); move(2.25,-3.02,0.00); object(0x021C,0,0,75); move(-0.34,-3.44,0.00); object(0x021C,0,0,116); move(-3.93,-2.34,0.00); object(0x021C,0,0,166); move(1.97,0.84,0.00); object(0x021C,0,0,142); move(4.78,-2.14,0.00); object(0x021C,0,0,111); move(0.36,-1.22,0.00); object(0x021C,0,0,121); move(-3.25,5.54,0.00); object(0x021C,0,0,20); move(-5.93,-2.15,0.00); object(0x021C,0,0,304); move(0.00,0.00,0.00); object(0x021C,0,0,304); move(-0.74,-1.67,0.00); object(0x021C,0,0,283); move(1.25,2.29,0.00); object(0x021C,0,0,314); teleport(767.36,228.58,3.83)
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